Matthew Burton - Rucksack Asset
I must make a simple rucksack asset for a game and texture it accordingly.
Sunday, 24 April 2011
Polishing...
The Rucksack is now at a level at which I am happy. If I feel that anything needs changing at any stage I shall impliment them accordingly.
Bump Mapping...
A bump has now been applied and the photoshop render can be seen above. The bump has been made to create the effect of nylon stitching and the zips have also been implimented to help bring the textures to life.
Texturing the Rucksack...
Above is the textured rucksack. This texture has been applied to the UVW rendered out via 3DS Max. Below is the photoshop image that comprises of what is seen above.
Texturing...
Texturing has now been complete on the book, pen and ruler that are to be positioned within the rucksack.
Sub-assets...
The book, pen and ruler have been modelled and unwrapped in order to put within the pocket. They must now be positioned in order to ensure the rucksack can be unwrapped and textured in its current positioning.
Subscribe to:
Posts (Atom)








