I must make a simple rucksack asset for a game and texture it accordingly.
Sunday, 24 April 2011
Polishing...
The Rucksack is now at a level at which I am happy. If I feel that anything needs changing at any stage I shall impliment them accordingly.
Bump Mapping...
A bump has now been applied and the photoshop render can be seen above. The bump has been made to create the effect of nylon stitching and the zips have also been implimented to help bring the textures to life.
Texturing the Rucksack...
Above is the textured rucksack. This texture has been applied to the UVW rendered out via 3DS Max. Below is the photoshop image that comprises of what is seen above.
Texturing...
Texturing has now been complete on the book, pen and ruler that are to be positioned within the rucksack.
Sub-assets...
The book, pen and ruler have been modelled and unwrapped in order to put within the pocket. They must now be positioned in order to ensure the rucksack can be unwrapped and textured in its current positioning.
Pocket...
Feedback was recieved and taken onboard and it was advised that the pocket of the bag is to be opened partially. This means more sub-assets must be made to be situated within the pocket. A book, a ruler and a pen will be made.
Thursday, 10 February 2011
Buckles...
Buckles have now been implimented into the model. I am going to give the mesh a check and ask for advice on how it could be improved before progressing...
Second Zipper...
The second zip has now been added via the same methods completed previously. I must now move on to adding buckles to the model and possibly think about unwrapping...
Zippers...
The first Zip has now been added using an inset on the main polygon seen above. It has now been brought to my attention that it would benifit me later on if I cut a strip of polygons to follow the line of the zip. This would be purely for unwrapping purposes.
Next though I need to add a second zip...
Next though I need to add a second zip...
Piping...
Piping has now been added to give the bag more detail. The piping has also been made unique on each side. This was achieved by using the chamfer tool and then getting rid of un-necessary polygons via the remove button.
The piping also leads me to my next task, adding zips.
The piping also leads me to my next task, adding zips.
Tuesday, 8 February 2011
Finer Details...
The finer details were added to the straps via extruding and the cut tool to create a fold effect in the materal. It was also important to add a wavey pattern to the strap for realism.
Handle, Done...
A handle was added to the mesh via extruding and moving vertex into the appropriate position. These vertex were then target welded and moved to help produce an uneven finish.
Sunday, 6 February 2011
Shaping...
Shaping has now been furthered using many reference images and working the geometry into a more believable order.
Certain areas were brought out to make a front pocket section of the bag. I also made the shape un-even to make it more believable.
Next I have to add the handle to the top of the mesh...
Certain areas were brought out to make a front pocket section of the bag. I also made the shape un-even to make it more believable.
Next I have to add the handle to the top of the mesh...
Detail, Detail, Detail...
Detail has been added to the shaoe via some sub-division and vertes positioning. The back is now starting to take shape and in order to progress, more typacal features such as handles and straps must now be added.
Simple Box Modelling
The box has now been edited to resemble the basic shape of a Rucksack more closely...
The box has been edited in be narrower at the top and it is also important to make the object have a certain randomness to the geometry in order to make the material foldes take shape.
Next, the box much be further edited to add a highier level of shape and detail...
The box has been edited in be narrower at the top and it is also important to make the object have a certain randomness to the geometry in order to make the material foldes take shape.
Next, the box much be further edited to add a highier level of shape and detail...
Getting Started...
The first step I took to make the rucksack is establishing a basic box shape to work from.
The box is simple and ready to be sub-divided and worked into a more refined shape...
The box is simple and ready to be sub-divided and worked into a more refined shape...
Firstly...
In this module I should produce four assets and a character model to be used within a game. This will be done within a 3D environment.
Firstly i should decide what will need modelling...
Assets:
Character:
Now that the different models have been decided I should begin the modelling process...
Firstly i should decide what will need modelling...
Assets:
- Action Figure Gun
- Rucksack
- Meal (Burger, Chips and Drink)
- Remote Control Car with Controller
Character:
- The Eraser (Scribble Form)
Now that the different models have been decided I should begin the modelling process...
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